Showing posts with label level. Show all posts
Showing posts with label level. Show all posts

Wednesday, 30 January 2013

Explaining Game Design

One thing I've been struggling with recently is how to explain to my family & friends what exactly I do for a living, being a level designer is a very abstract concept to someone that doesn't know how games are made.


But after mediating on the subject, I think have to come to able to explain it by this simple principle that a designer in the game industry main responsibility is crafting the player's experience, whatever it's by balancing systems or building layouts.