Sunday, 2 October 2011

Metrics in social games…

I’ve been reading some articles on the use of metrics in social gaming, like this short one from Gamasutra.


This is something I’m going to add to my online game framework I’m currently developing. The project’s name is P.O.G.E. (Persistent Online Game Engine).


It’s basically a framework build in PHP and Lua which I’m going to use to construct a new online game which will use different aspects of social gaming, MMO & augmented reality.


I said to myself, I’m spending all this time building tools why not share them with indie game community and so I’m going to release my framework under an open source license.


For the metric & stats aspect, it would be interesting to integrate it to the game engine, it’s data that could be used to modify the behavior of the game or add more dynamics between the “game master” or game A.I. and the players.

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